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Name Phil WohrAbout Phil Wohr Concept artist: Art Blog: http://artofphilwohr.blogspot.com/ Brief Resume: Software Familiarity: Photoshop,Sketchup, Unreal, 3ds Max, Maya, Outlook, Perforce Company name: Zynga Dallas My work at Zynga Dallas includes creating concept art and in game 2d assets including but not limited to buildings, props and terrain as well as various pitch and marketing pieces for social games. Company name: Bonfire Studios "Bonfire Studios is a world-class, independent game development studio owned and Company name: Ensemble Studios Ensemble studios acclaimed creator of the Age of empires series hired me on to help with concepts on the Halo Wars franchise. I created concepts for many of the covenant buildings as well as map paint-overs, vehicle concepts, and marketing pieces including art featured on the back cover of the strategy guide for the game. Company name: Gearbox Software At Gearbox software I created concept art for Vehicles, weapons, scenes, characters, creatures, and aided marketing for Borderlands, a scifi Fps/Rpg. I also was responsible for some texturing and modeling work on the Hells Highway game. Company name: Tko Software My first full time industry job. Tko Dallas still exists as Method Solutions. I spent my time there half way between modeling / texturing and Concept Art. It was here that I decided after working in 3d and on concepts that I would primarily pursue concept art. Though I maintain a strong background in the understanding of 3d assets and work flow. EDUCATION: |
Location Dallas, Texas
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